Three years ago i started bb with darkelves and this website as a guide.
Blood bowl 2 best gutter runner skills.
Getting the best possible odds for leap sacking requires two doubles or one double and ag whereas getting the best odds for dodge sacking requires two doubbles and ag and the former still gives you better odds.
Two heads then big hands.
Two heads would only be usefull when dodging into 2 tackle zones and you wont be doing that to often.
Horns is prolly the best double for gutters.
Horns is prolly the best double for gutters.
Skaven favor aggressive high score play and gutters are great at scoring.
Hi guys need opinions on what skill to take for a gutter runner.
Upgrade your blood bowl skills and improve your coaching.
Then get wrestle and you have someone that mostly goes where he pleases and can blitz ball carriers on a 1dice most of the time.
However note that both sure feet and sprint go from mediocre skills to amazing skills on players with real one turn touchdown ottd potential usually a ma variety of an ma8 positional or a gutter runner even worth considering on an ma 8 dark elf.
Currently he s only got agi 1 and big hands.
I m not too sure but my heart says two heads or very long legs.
This makes them useful to have on the pitch all the time which for your more expensive players makes the most sense in my eyes.
Gutter with strip ball doesnt need dauntless i agree.
Skaven gutter runner overview.
It s not something i d advise an a player with ga access though.
Gutter runners are the fastest players in the game and are also one of the best players available to any team.
Block sidestep this is the guy that levelled.
In the five seasons i ve played i ve taken four division championships and three league tittles.
On double go horns or two heads.
You may have spotted that the skills i have recommended will work on both sides of the ball defensively and offensively not every skill obviously.
Well it shouldnt be too hard to get 2 skills on all gutters within first 5 10 games provided they dont die ofc.
I used to go with horns now days i go two heads since dauntless do a good enough job.
Two heads would only be usefull when dodging into 2 tackle zones and you wont be doing that to often.
White rats can jump and should jump.
Now i have rolled another double so what would you take next.