It kinda depends on the rest of the team too.
Bloodbowl 2 gutter runner armor or ma.
I coach skaven and am not really seeing the advantage of wrestle over block as your first skill pick for a gutter runner.
Their catchers are fast but will have a hard time keeping up with a skaven gutter runner.
The rat ogre seems built to injure catchers but the gutter runners can be built to play either side of the field.
1 s block sidestep shadowing 3.
But if they already have a defined role that they re ridiculously good at then i might well value keeping them alive an extra few games over 1ma.
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That being said they don t excel in any particular domain either.
Not on a fresh one.
I ve had success in the past with going for dauntless so gutter runners have some.
Need some advice on what i should get on my ma gutter runner for his second level up.
So my first gutter runner leveled up finally.
Skaven gutter runner overview.
The same blitzer and the other catcher now rolled double 5s and i m at a loss whether i should take the movement on both of them or if i should get dodge diving tackle on the blitzer or guard on the catcher or something.
Two human gutter runners.
I m a new player to blood bowl and have just started up a league with some friends.
You would take armor instead than move on a star wardancer gutter runner.
Third game of the league and i rolled a 6 and a 4 which means a skill a movement point or an armour value lol.
So i started a new human team who s only lvlups currently is a mv blitzer and a block catcher.
So normally a movement point would be a no brainer but gutter runners are already stupid fast so it seems excessive.
I feel like ma and st might be a bit bloaty on the same gr but st is hard to pass up.
Any advice discussion is appreciated.
Gutter runners are fast as from the beginning.
Would a balanced 2 gutter 2 storm rush with 2 gutter 2 throw 1 ratogre in the backfield work well or would a more aggressive 6 player rush with only the throwers and rat ogre left defending work better.